Virtual Mine Launch PDF Print E-mail
Deep Down / Sunday, 17 October 2010 14:12

The "Virtual Mine" game will be launching publicly on November 10 in Second Life. The "Virtual Mine" is a 3D immersive game intended to teach young people about the complex factors involved in the energy industry, from extractive processes to alternative energy sources.  The "Virtual Mine" is associated with "Deep Down," a documentary about the impact of coal mining on one Appalachian community, directed by Sally Rubin and Jennifer Gilomen.

On Wednesday November 10, there will be a guided tour of the game in Second Life, followed by a virtual panel discussion moderated by virtual journalist Draxtor Despres, featuring filmmakers Sally Rubin and Jennifer Gilomen, Wendy Levy of BAVC, and myself, Rik Panganiban.

I was involved with this project last year when it was still in the planning phase at the BAVC Producer's Institute in San Francisco.   So I'm super excited to see it finally get to launch!

You’re invited: Launch of the Virtual Mine
a virtual event
Wednesday, November 10, 5:00pm PST / 8:00pm EST

Join us for a guided tour of the exciting new Virtual Mine game in Second Life from the creators of the documentary film “Deep Down,” followed by a virtual panel discussion moderated by Second Life journalist Bernhard Drax.  The Virtual Mine is an innovative multi-player game inspired by the film “Deep Down” and built in the world’s most popular virtual world, Second Life, by guru developers at Sand Castle Studios.

The first of its kind, the Virtual Mine is a recreated town and power production system with a working mountaintop removal coal mine, power plant, and power crisis game players must solve through the story and levels of game play.  Please RSVP here; space is limited.  Guests will receive an email with instructions of how to join the event one day prior.

Tour guide: Kim Winnington, Sand Castle Studios (Gianna Borgnine in Second Life)
Panel moderator: Bernhard Drax, Journalist (Draxtor Depres in Second Life)
Panelists: Jen Gilomen and Sally Rubin, creators of Deep Down and the Virtual Mine (Girl Tenk and Tracks Elcano in Second Life)
Wendy Levy, Director of Creative Programs, BAVC (Shayna Capalini in Second Life)
Rik Panganiban, Global Kids (Rik Riel in Second Life)


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